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Training Drills

 

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Stone Trail to the Treasure

Lay out a few target paddles on floor as stones. Tell students they are running across a river stepping on the stones. If they miss a stone, they splash into the water and must start over. Great for agility, balance, and footwork, especially once the paddles are kicked around some.

Shark Island

Have students stand on their target paddle (their island). Instructor moves around using a blocking stick similar to a shark and pokes it at a student. When the shark attacks, the students must kick it. If they fall off their island, they are out.

Cave Crawling

Have students stand in line (chest to back, but not touching each other) in a low and wide sitting stance. The first student will crawl on his/her belly through the legs of the other students trying not to touch their legs and then stand at the end of the line. Repeat until all have crawled through. Stress keeping a low sitting stance,

Quiet, the Enemy is Near

Have the class snap to attention. The students are only allowed to blink and breathe. If any movement is detected, the student is to sit down. The instructor tries to get the students to move (i.e. jokes, funny faces, etc). The last standing is the winner.

Addition Game

Squish the class to the back of the room. Instructor assigns a simple combination that is performed down the room. At other end, the senior student adds another technique to the end of the combination. Perform the new combination down the room. Then the next highest rank adds another, etc. etc. Sometimes start with the lowest rank and work upward.

Stance Drills

Put students into sitting horse stance. Point to the direction you want them to go, using the 4 basic directions. The students have to jump, turn, and land in their horse stance to face that direction with three quick punches, blocks, etc.

Call Out

Have each student each call out a stance and a technique. All students do the stance and perform the technique 10 times.

Indian Run

Have class double time while in a single line. Last person in the line sprints to the front. The line gradually shifts backward to accommodate the person and then the next (rear) person will do the same etc. Once everyone in the line has sprinted, the "run" is finished.

Animal Warm Ups

While exercising, children make the sound the animal makes

  1. DUCK. Squat and grab ankles with arms on the inside of knees, now walk (kids can also quack)

  2. BEAR. On all fours, arms and legs straight. Movie left arm and right leg at the same time and then right arm and left leg.

  3. GIRAFFE. Similar to bear, but move right arm and right leg together and then the left side together.

  4. BUTTERFLY. Sit with soles of feet touching each other. Knees out to side and push down lightly.

  5. CRAB. Supine on all fours, walk forward, and backward.

  6. CRANE. Balance on one foot with other foot resting at knee area.

  7. EAGLE. Balance on one foot and wrap the other leg around the supporting leg. Wrap arms around each other and touch hand to nose.

  8. RABBIT. From a deep squat, hop up and leap as far forward as you.

Taekwondo Tag

Performed the same way as traditional tag, but with a few twists. Students must keep moving at all times, any student that stops moving is out. When you tag someone, you must yell "Taekwondo" or the tag does not count

Tech Wars

Short for Technique Wars. Select two teams of equal number of students and 2 or 3 judges. Teams line up and one team member from each team steps forward. Each member is asked to perform a technique or series of techniques. Judges score or point to the winning team member. If you have 3 judges and team A gets 2 points and team B gets 1 point, then team A wins but team B still gets to keep its 1 point. After each team member has performed the requested technique, the team with the most points wins the tech wars.

The Gauntlet

Students stand at regular intervals around the fighting ring just outside of its boundary. A student stands in the middle and has a certain time to do nothing but strikes using the students on the sides as "targets." The student may move around the ring coming close to his "targets" or may strike from the center. The student must rapidly vary direction of attack each time and must maintain the intensity throughout the round. The student may only strike to the "targets" and not to an area that is not occupied and they must look first before striking. There is no contact. The next round may be kicking or blocking. Time limit is adjusted for the students rank, knowledge, and fitness level. For senior ranks, the "targets" periodically step in from behind making an audible noise and the center student must look, turn, and attack instantly. Intensity must not diminish or have hesitations

Push-Push

Place two 5'x10' mats. Have 4 students stand around the mats help stop people who are pushed out. Two students start on mats and try to push each other off the mat. No grabbing or throwing, only open hand pushing.

Belt Sparring  

Equipment Setup: Cut old belts into 14" belt lengths. Put red tape on the tips of four of them (labels them and helps prevent unraveling). Use black tape another four pieces.  Make as many 8 piece sets as you need.

Divide students into two teams (may also team students against parents). Each student will place belt pieces of the same color under the current belt (2 in front and 2 in back).

Rules: no punching, kicking, biting, choking, or crying. May only use open hand block or parry to avoid their pieces from being taken. Call everyone to Attention! bow! Fighting stance! and Begin! Students try to pull all of the opponents’ belt pieces and throw them on the floor. Winning teams advance to new levels just like sparring DO AS MANY ROUNDS AS YOU NEED TO GET A CHAMPION. Replace any missing pieces before next match.
 

Ribbon Sparring

Cut 4" lengths of a durable type of ribbon. Place a small piece double-sided tape the top of each ribbon. Stick a ribbon over each child's solar plexus. Student’s spar by trying to grab the opponent’s ribbon. For longer rounds, you may add a ribbon to one or two shoulders or to the back (for students who continually turn their backs to opponents). Exercise is excellent for teaching timing and movement, since grabbing motion is similar to punching.

Race to Wall

Participants run forward to a wall, touch it, and run backward to the starting position. May add pushups, sit-ups, etc. to perform after touching wall.

Paddle Grab

Line up all the kids across the back of the room as though they were going to sprint to the other end. Tell them to put their backs to you and do not turn around. Then throw target paddles all over the room. The number of paddles you use depends on the number of kids (always use one less paddle than the total number of kids).

When you yell ”Go!”, the kids have to turn, run, and get a paddle, and return to the line where they started. If you do not get a paddle, you are out. Remove a paddle and play again,. Play until there is a winner. One way to play is to have girls go first, then the boys. Then take the top 2 from each group and have them play for the championship.

Guardian of the Gate

Stand two Wave Masters 7 to 8 feet apart to mark the sides of the gate. Select 2 students to be the "Guardians of the Gate" and give each a body shield. Have the other students line up and on command, one student at a time will run and try to get through the “gate. The two guards will try to prevent them from getting through the "Gate" by pushing them with the body shields. No strikes are allowed. Each student who gets through the gate replaces on of the guards who then joins the attacking group.

Through the Loop

Line up students. Staff personnel on each end of a long rope turn it in the direction of the line of students. One at a time, each student tries to run through the rope without being hit by the rope. If rope touches them, they are out. As the students get better in their timing, the speed of the turning may be increased.

Master Says

A Taekwondo version of Simon Says. Instruct the class not to move or speak unless "Master says" to do so. Take the children through various movements, attempting to trick them along the way. They are to sit down if they move or speak inappropriately. Note: In this drill, as well as all others, make sure the children understand and play by the honor system. The honor system means that the children do not wait for the instructor to tell them they are out. They sit down on their own, as they know they have made a mistake; knowing that it does not mean a thing to win a game dishonestly. It is much better to be the first one sitting down honestly, than it would be to the last one standing and have cheated along the way.

Playback in Slow Motion

Line the children up in a row. Let them know this is a slow motion race. The objective is to come in last place. Using Taekwondo techniques, such as a lunge punch, front kick, side kick, etc., the children move down the floor. They can go as slow as they want but are not to stop. This drill gives children a chance to concentrate on the full movement as well as being an excellent test of balance and leg strength.

Circle of Friends

Have the children make a big circle, sit down, legs toward center of circle, and move in until their feet touch. Keeping the legs locked straight, all reach forward and try to touch or tickle their neighbors’ toes.

Pass the Treasure

Have two teams line up single file with an arms length between them. Hand a ball or other object to the first child in each line and say, "GO!" The children have to turn and pass the ball to the child behind them as quickly as possible without dropping the ball, as the last child gets the ball he/she has to pass it back up the line. You can have the children pass the ball over their heads or between their legs.

Obstacle Course

Make an obstacle course on the floor with staff, body shields, target paddles, etc. The course might begin with several sticks placed in a row that children have to run between without touching, followed by a staff held about knee high that is to be jumped over. Next, there might be a bag or focus glove that is to be kicked, followed by a staff held about waist high that is to be crawled under. Directly after that, there might be several body shields piled up that have to be leaped over. Near the end, position two or three children with tennis or nerf balls that are to be thrown (underhand) at each participant. A flying side kick into a hand held body shield works great as an ending. Timing each child is especially helpful in motivating him or her to a total effort. An obstacle course is very helpful in testing speed and suppleness.

Jumping the Lash

Tie two white belts together. Tie knots in the ends, one for a weight and one to hold onto. Instructor stands in the middle of a circle of kids. The belt is swung in a circle just off the ground by the instructor. The kids jump over the rope as it spins around. Wait until belt is up to speed before letting the kids jump in.

Three Point Tag

Basic rules are the same as tag. One student is “it" and the other students run around the room. Use a foam blocker to tag the students. When you are tagged, you cover your "Tag" with one of your hands. When you are tagged a second time, you cover your second "Tag” with your other hand. The third time you are “Tagged,” you are out. Proper blocks are allowed to keep from being “Tagged.”

Pull your Buddy to Safety

Divide the children into pairs of similar weight. The first student removes belt and puts it around waist. The other student grabs the two ends of the belt and lies on floor. The first student has to pull the second to the other end of the room.

Answer the Sphinx to Pass

Children line up across end of room. Instructor asks questions about Taekwondo. Question may require a verbal answer or it may be “show me a technique.” The child to politely raise hand, be acknowledged, and answer correctly answer or perform the technique, gets to run to the other end the room.

Freeze, the Dragon is Near

Call basic moves for the students to execute and if they move in between the calls, they have to sit down. As you get down to the final few, you may declare the remaining ones winners (do not want anyone to sit still too long) and start another game. To make the game more challenging, walk around, make extra noises (kick a chair, bang a door, etc.). Sometimes the ones sitting down will also make faces and it is always a fun time.

Grab the Troll

The ball game is a good way to get younger kids used to grappling on the floor. Get all the kids to pair up with a partner. Get each pair to form a line on opposite sides of the mat, so that each child is directly across the mat from their partner. Number each pair. Roll a good size rubber ball down the mat call a number and that pair must try to get the ball and bring it back to their side of the mat. Children must stay on their knees. It may get a little rough, so the instructor may call a tie to end a round. Other students cheer on the person from their side of the mat.

Crossing the Battle Line

Line up all kids on one side of room, Have an assistant start it off by standing in the middle of the room with a blocker bat. The kids have to get by the assistant to the other side (safe) without being hit with blocker bat. As kids are tagged, they have to grab a blocker bat and assist in the center. Blockers must stay within a narrow strip down the center of the room. After a short while, you have many blockers and only a few (safe) students, so you may declare the last 2 or 3 the winners and start over again.

Master May I?

Line up the students at one end of the room. Instructor stands facing them at the other end of the room. Call the student by name you wish to perform the technique, such as "Mary, do five front kicks.” The student must reply by asking, "Master, may I?" Instructor replies, "Yes, you may.” The student then performs the technique as best as possible and asks, “Master, may I move forward?” If instructor feels the student has done his or her best, he or she answers “Yes, you may” and that student gets to move forward 3 steps. If the student shows weak stances, does the technique wrong, or answers up incorrectly, the instructor should respond "No, you may not” and the student does not get to move forward. The object is to move the students forward until one of them reaches the "Master."

Bag Soccer

Gather several plastic bags similar to those used at grocery store checkouts. Throw the bag up and have the student try to keep the bag in the air by using only Taekwondo techniques (such as kicks, punches, knees, elbows, head butts etc.) The one to keep his or her bag airborne the longest is the winner!

Dragon Ball Z Fighting

A popular cartoon is Dragon Ball Z.  Have your students pick his/her favorite character out of GOKU, GOHAN, VEGITA, PICCOLO, or KRILLIN (they will know who is who). After they pick, they will have to spar using that character’s fighting style. Here is a list of the fighting styles:

Street Confrontation

Upon instructors command, all students will move through the room (no running or hiding) stopping at any one student they wish to confront. The confrontation starts when one student faces another and steps back into a low block and kiaps. The student being challenged should go to a ready stance and kiap. The challenging student then tells the challenged student to perform a specific one-step that is belt appropriate. If the student performs it correctly, he gets to return the favor. If he is unsuccessful, then the reward is pushups and the other student is free to encounter other students. Students shake hands and thank each other after every challenge.  

Hop-a-Long Balance Drill

The drill begins when all students pick one foot up and start hopping about. The idea is to not touch anyone else, not touch the other foot to the floor, and not touch the walls. If any of these things happen, the student is to sit down to the side. To make it more exciting, the instructor can try to tag students out by moving into them. Note: This drill should be done at least twice so the students have a chance to develop balance on both legs.

Walk the Gauntlet

Line class up in two lines facing the center in guarding stances. One child is selected to "Walk the gauntlet.” The child turns away while the instructor chooses several students to be attackers. The one child then walks slowly between the two lines ready to defend. When the attacker steps forward with a punch, the defender blocks and counters, then continues down the middle, defending whenever necessary, until reaching the other side.

Block, Counter, Block

One person throws a right punch at his partner, pauses for one to five seconds then throws a left punch, pauses one to five seconds then throws a right punch, etc. The defender blocks the first punch and then continuously throws counters until the next punch is thrown. At which time, he/she blocks again and counters continuously until the next punch is thrown, etc.

Bodyguard

During sparring when the students are fully padded I put two Wave Masters together to simulate a door at one end of the room and have one student stand by them (he/she is the fan). I then have two other students at the other end of the room, one standing in front of the other. The one in front is the bodyguard and the one behind is the celebrity (name one to make the game more fun). The bodyguard has to escort the celebrity to the waiting limo without the fan touching him/her with feet or hands. All sparring rules still apply. Good exercise for footwork and learning how to move your opponent without grabbing.

Reaction Drill

Have students pair off. One student holds a target paddle in either left or right hand. The other will hit the target. Target holder will try to move the target pull it away before the other can make contact with it. The student holding the target may tell the attacker how he or she sees him/her telegraphing the punch and give pointers. Student holding the target must stay within range to make contact.

Faint and React

Have two students stand in an open stance (both facing the same direction), one with their lead hand with a target and the other getting ready to kick. The objective of the kicker is to use fakes or faints to get a natural reaction (flinch) out of the partner. When the desired reaction occurs, the kicker tries to kick the partner’s target. The partner tries to hit his or her own target before the kicker does. If the target holder prematurely reacts by slapping, the target before the other student kicks, they must switch roles, and, if the kicker is beaten by the partner, they switch. Note: the target holder must start with the other arm behind the back.

Grip the Pennies

Each student is given 8 pennies and is instructed to lay 4 of the across the palm of his/her hand, close the hand into a fist so that each of the four fingers rest on a penny, thus holding it in place. Once everyone has the pennies in place, perform basic closed hand techniques. Perform 10 pushups for every penny you drop. Teaches students to keep a tight fist.

Balance

Have students stand with their feet together and palms together in front of the chin. Have them raise their heels and close their eyes. If you are feeling especially cruel, you can ask them to lift one leg up and put it behind the supporting leg. This will teach them to have good balance without having to use their arms.

Bridge Tag

For this drill, use a 3-foot pool noodle. Keep number of student to less than 15 so they do not bang heads when crawling under "bridges.” Have children line up and have them pick a number from 1-50, whoever picks the number closest to your chosen number gets the pool noodle. On command, they run in all directions with the child holding the noodle in two hands chasing after them. If a child is struck with the noodle (no face contact), he or she drops into a bridge position (a real high pushup position). When one of the other students crawls underneath a student "bridge," the student that was the bridge may get up. After 30 seconds to 60 seconds, stop them and count the bridges. The student with the most bridges is the winner!

Personal Trainer

Everyone finds a partner. One Partner is the "Personal Trainer" (PT), the other is the client/student. When the instructor says “Go!,” the PT has 1-2 minutes instructing his/her partner to do any activity, but they must perform it with the partner. Jumping jacks, pushups, kicks, punches, blocks, sprints, balance, stretching, etc. Instructor will call "Switch!" and partners reverse roles. 

Run Through the Crowd

Everyone gets in a circle. Everyone faces left. Every other person turns to face the person behind. Everyone runs around the circle in the direction they are facing, weaving in and out of every person they pass.  

Train Pushups

Have students lay on the floor on their stomachs in a straight line. Each person puts his/her feet across the shoulders of the person behind. Right leg on right shoulder left on left. Everybody up together. Everybody down together.

Bunny Sprints

Have 3 or more students lie down on their backs with all their feet in a straight line and held about 6 inches off the floor. Person on end jumps up and bunny hops over everyone’s legs to the end of the line. Then that person lies down at the end of the line and the next person in line repeats, etc.

Run Through the Jungle

Everyone runs in place. Ask, "What are some animals you might see in a jungle?” If they say “tiger” then every time you say “tiger” they have to punch and kiai. Every time you say “bear,” they must do a front kick and kiai. Every time you say “monkey,” they must duck low. If you say “bus,” they must drop to the floor on their belly. They are always running in place in between.

Put it in Reverse

Either duck walk or bunny hop a specified distance, and then walk or hop backwards to the original starting position.

Progressive Workout

First print out several sheets of paper with techniques or exercises on them (examples: one says side kick, one says crunches, one says knuckle push-ups, etc.) Place these papers around the room in the appropriate places. Kicks may be by a heavy bag, push-ups in the middle of the room, etc. Have everyone start at a particular station and do what the sign says for a couple of minutes. Kiai and tell them to move on to the next station. Continue rotating until all the students have been to each station at least twice.

Team Squats

This exercise will work with 3 or more people I will explain it by using 4 people. Four students stand so they form a square. Each student lifts his/her right leg and places the ankle on top of the left thigh of the person to their right. This will leave all standing only on their left leg and supporting their right leg on the person next to them. On instructors count, they do squats on their left leg, in unison. After a predetermined number of squats, they change legs and do the squats with the other leg.

Team Push-Ups

This exercise will work with 3 or more people I will explain it by using 4 people. Four students lie on their stomachs so they form a square with their bodies. Then each places his/her legs on top of the back of the student that is at their feet. On the instructors count, they all do push-ups in unison

School Run

Run laps. On command “Switch,” change directions. On command “push-ups,” stop and do pushups. Then run again. On command “sit-ups,” stop and do sit-ups. Etc.

Up-Downs

Jog in place for ten steps, then on command, everyone squats, immediately goes to the push-up position and does a full push-up, back to squat, stand up, and jog again.

Robin Hood and Little John

Two partners face each other with hands up and palms outward in a sitting stance. Both partners try to knock the other off balance by slapping their partner's palms. To win at this game, you must know when to resist and when to move your hands, in order to cause your opponent to fall off balance.

Shuttle Run

Have students line up at end if room. Set three marks on the floor down the room. Students run to the first line, touch the floor with their hand, and run back to the beginning. They then repeat the drill to the second and third lines. Variation: instead of touching the lines, students perform pushups, sit-ups, etc.

Pyramid Drill

Call out count at end of each set “One Sir/Ma’am”

Set is:

Then do two of each

Then do three of each

Etc. until count of ten

Belt Sumo

Need 5 belts tied together and lay out in a circle. Two children stand in the middle of the circle and try to push each other out of the circle. They can only grab each other’s belt. The first one to touch the belts, step over the line, let go of the opponent’s belt, or fall down loses.

Stance Circle

Students form a circle with everyone facing the center. Instructor calls out various stances, which the students quickly assume.

Scrambled Eggs

Three people line up on their hands and knees facing the same direction. The middle person starts by rolling under the person on the right. The person on the right then jumps over middle person and rolls under the other. This pattern continues.

One-Step Circle Sparring

Students form a circle with one person in the center. The person in the center executes one attack to anyone on the outside, who then blocks and counters. Center person then moves to another person, etc.

Fight Like an Animal

Have students pick their favorite animal out of tiger, monkey, dragon, crane, eagle, mantis, or snake. Have them spar as if they were that animal. Here are the descriptions of how the animals fight:


TIGER: fights aggressively, fierce, and always on target, never missing a hit, always depending on speed and strength.

MONKEY: uses rolls and jumping motions to attack and dodge. All techniques requires the user to stay in a low squatting position and attack with surprising blasts from the squatting position: the monkey also tries to offend the opponent by teasing him and often climbing on the opponent.

DRAGON: uses elbows, knees, and other short-range attacks to stay inside the opponents defenses and attack from the inside to the out.

CRANE: uses slow, fluid motions to knock the opponent off balance, and then strike when enemy is off-guard.

EAGLE: uses fast grappling techniques, often uses grabs and locks on pressure points.

MANTIS: stays very still until an opening presents itself, and then defeats the opponent in one move.

SNAKE: uses pinpoint targeting to attack pressure points repeatedly

Self-Defense Drill

Each student thinks of one self-defense technique to practice. The first time the instructor says “MOVE,” the student does the technique in slow motion; the second time, medium speed; the third time, full speed. A new technique is then chosen and the drill continues.

One Choice Drill

Defender picks any one self-defense technique and is only allowed to use this technique, regardless of the attacking techniques.

Counter Punch Drill
Attacker attacks with one kick. The defender blocks with the lead arm and counter punches with trailing arm. After a minute, the attacker switches from kicks to hand techniques. Finally, the attacker uses either hand or foot techniques. The defender always uses just a counter punch.

Sit, Jump, Kick

Students begin in sitting position. On command, they quickly jump up, perform a specific kick (either to a target or to the air), then sit back down.

Quad Kick

From fighting stance, using front or rear leg.
The sequence is:

1 - Front Kick

2 - Round Kick

3 - Twist Kick

4 – Side Kick

All done with the same leg without dropping the leg.
So it's - kick - retract - kick - retract -kick - retract-kick - retract.

Folding Chair Kicks

Use as many folding chairs as needed. Have the taller kids use the back of the chair while smaller kids use the seat part of the chair. Practice front and round house kicks by kicking over the chair.

Have the students sit in the chairs. Students stand up, look over their shoulder, and perform a side kick, back kick, or crescent kick, then sit down again.  

Puppy Howlers 

Students get on hand and knees like a puppy. Shout out “One” and they chamber one leg in as close as possible to the shoulder. Shout out “Two” and they extend the leg out in a round kick. Shout out “Three” and they pull the knee back to the shoulder. Shout out “Four” and they put their leg down. Shout out “Five” and they sit up on their knees and howl like a puppy. Shout out “One” and howling stops and exercise repeats from beginning. Praise the child who stops howling first. The rest will fall in line.

Jump Kick

You could use any technique in this drill but, for an example, I will use a jump front kick. One student stands and holds a target, while the partner lies on his/her back, with feet at partner’s feet. The student on the floor rolls over backward (feet over head) to the feet and executes a jump front kick on the target.

Killer Legs

Assume a comfortable shoulder width stance, with hands at sides. Step forward with one leg, as if you were doing a lunge with weights. The rear knee is close to the floor but does not touch. Stay in this position until instructor says “Go!” Student will execute a kick of the instructor’s choice. Do this walking across the room, and back. Stretch after each time you reach the other side.

Walking the Body

Students line up in pairs in closed stances. On command, one student performs 10 round kicks toward the waist of the partner. Then 10 to the chest, Then 10 to the head. No contact on kicks.

Double Barrel

Have a student stand between two Wave Masters. Have student do kick on one bag and spin kick on other bag. Change feet. Change techniques. Speed is the drill.

Compass Kicks

Students kick to front five times, turn 90 degrees, kick five times, etc, 

Walk-With-Danger

Line up students in rows for class and then keep in their lines but move to the back of the room. Then the first person in each row gets into a fighting stance. On command, the first student in each row begins moving forward doing blocks, kicks, and strikes. I tell them to do anything they want, even stuff they have seen on Power Rangers, as long as it is not dangerous. This drill helps students learn to put together their own combinations.

Three Shield Drill

Three Students (number may vary as needed) with kicking shields surround a single student. The center student has to keep hitting all three shields as though it was a three on one fight. The drill may be used with all striking moves, just punches, or just kicks to add variety to the drill. When a shield is hit well (based upon the age and skill of the center student), the student holding the shield backs up three steps, and then moves back in. For beginners, I also have the shield holders count to three before they come back in to give the center student breathing room.

Alternating Kicking Pads

Make groups of three: one person will kick, one will hold the kicking pad, and the other will bend over touching toes in front of the target holder. The person who kicks has to kick over the person that is bending over and kick the kicking pad. Students then rotate positions. Person bending over may kneel or squat as necessary.

10 Kicks

Students pair up, one with target paddle. Kicker performs one kick then returns leg to starting position. The kicker does two kicks on the pad before putting their foot down. Then three, four, five etc. until they have done "10 kicks.”

Protect the Tiger Cub
Select a student to be the tiger. Have the tiger sit with his/her back to the other students, at least ten feet away. Put a stuffed animal or pad, behind the tiger and have the Tiger pretend it is his/her cub. Have the other students take turns sneaking up behind the tiger and trying to steal the cub. If the tiger hears the person sneaking up, it can roar and then turn around. If the tiger catches a student, the student takes the tiger place. If there is no student when the Tiger roars, the tiger remains the tiger and the game starts again.

Bag Drill

On command ”FREESTYLE,” students punch and kick bag freestyle for 30 seconds. On command ”SPRINT,” students punch and kick bag as fast as they can for 30 seconds. On command “POWER,” students punch and kick bag with as much power as they can for 30 seconds. Repeat.

 

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